Quest 3 vs. Quest 3S: When Saving Costs Too Much

Video ID: KswK75_Bu88

YouTube URL: https://www.youtube.com/watch?v=KswK75_Bu88

Added At: 13-06-25 21:17:20

Processed: No

Sentiment: Neutral

Categories: Tech

Tags: VR, Meta Quest, Headset Comparison

Summary

The video compares the Meta Quest 3 and Quest 3s headsets, discussing their similarities and differences. The Quest 3 is more expensive but has better visual quality with a larger field of view and reduced aliasing. The Quest 3s has improved low-light tracking performance. The video concludes that the Quest 3 is the better buy despite its higher price.

Transcript

two headsets oh but you've only got one
face H this is the quest 3 met his
Flagship Masterpiece launched in October
2023 it set a new bar for Standalone VR
it's sharper
smarter for a year it stood unchallenged
as the king of consumer VR then came the
quest 3s released in October 2024 as
meta's budget friendly Gateway to VR a
quest 3 simplified stripped down and
priced to lure as many users as possible
into the metaverse let's pit them
head-to-head so you can decide which
deserves a spot on yours and I'll show
you why I think the quest 3 is the
better buy even if the price seems Out
Of Reach while they look different at
their core the quest 3 and the quest 3s
are basically twin both are powered by
the Snapdragon xr2 Gen 2 chipset paired
with 8 GB of RAM Wi-Fi 6E and Bluetooth
5 they operate on the same software have
access to the same apps in games receive
the same updates and support all the
standout features of meta's ecosystem
like hand tracking upper body tracking
room scale mapping virtual windows and
more even their camera arrays are
identical they use the same touch plus
controllers have the same stems and
speakers for spatial audio and offer
roughly the same 2 and 1 half hour
battery life put simply the core
experience is the same and the quest 3s
is capable of nearly everything that the
quest 3 can do yet the quest 3 is 6 67%
more expensive the quest 3s starts at
just 299 USD for the 128 GB model while
the quest 3 clocks in at
499 USD that's a $200 difference a large
gap for two headsets that on paper seem
nearly identical and admittedly at only
$299 the quest 3s is an unbelievably
good value it's an amazing piece of tech
and at this price point it sets a new
Benchmark for what entry level can
deliver liver making Cutting Edge VR
more accessible than ever but saving a
few bucks here might cost you more than
you realize visual quality for one is
where the quest 3 and the quest 3s part
ways dramatically and is the primary
reason for their price disparity the
quest 3s recycles the optical stack from
The Quest 2 you can literally transplant
the lenses in screen from one into the
other while this level of compatibility
keeps the cost down it also means that
the quest 3s inherits all the same
visual short shortcomings that plagued
the previous generation the quest 3s
uses frenel lenses which are notorious
for their frustratingly narrow sweet
spot a tiny area in the center where the
image looks sharp your pupil needs to
stay aligned with it at all times stray
even slightly outside this Zone and
you're met with blurry text and smeared
pixels it becomes a chore to constantly
readjust the headset to maintain a clear
image the quest 3's pancake lenses solve
this frustration by providing a more
expansive sweet spot that delivers
consistent sharpness across the a larger
area it's a much more forgiving visual
experience that requires less fiddling
another standout Improvement for the
quest 3 is the enhanced edget to Edge
Clarity the image remains crisp no
matter where your eyes wander you can
glance around to read heads up displays
or UI elements at the edges of your view
without having to move your head and
distant objects in your periphery always
remain sharp this is practically
non-existent on the quest 3s as your
gaze moves away from the center of the
display image Clarity deteriorates
rapidly turning into a blurry smudged
mess this forces you to swivel your
entire head to focus on anything off
center effectively turning you into a
human owl now this isn't to suggest that
the quest 3's pancake lenses are
flawless they do have some vignetting
where the image gets dark as your eyes
get closer towards the edges and there's
still some fall off where things get
blurry and that last like 1 to 2 mm the
quest 3s is also plagued by excessive
glare and visual artifacts bright light
sources scatter inside the Fel lenses
creating glowing Halos that ruin the
image single points of light can create
God rays that streak across the lenses
like high beams on a foggy morning the
quri's pancake lenses drastically reduce
these distortions and provide a much
cleaner image light streaks and God rays
are virtually eliminated and while glare
still exists it's greatly reduced and is
only truly bothersome in high contrast
scenes like white text on a black
background one downside unique to the
quest 3 is another artifact called the
mura which manifest as faint blotches
almost as if there's dirt on the back of
the lenses that makes parts of the image
slightly darker while it's subtle and
imperceptible during typical use because
your ey's focal point is far beyond it
it becomes obvious in bright evenly lit
scenes the quest 3s features a single
LCD panel shared between both eyes with
a resolution of 1832 by1 1920 per eye
the quest 3 is upgraded with dual LCD
panels with each eye getting its own
display at a resolution of 2064 by 2208
that's a 30% increase in pixel density
over the quest 3s which feels even
greater thanks to the pancake lenses
both headsets displays support a 120 HZ
refresh rate but the quest 3 screens are
angled within the stack to provide a
slightly larger field of view at 110°
horizontal and 96° vertical while the
difference here is subtle the larger
field of view does contribute to a more
immersive experience by allowing you to
see more in your periphery the quest 3's
angled screens however do have a major
trade-off for that increased field of
view and that's in the form of aliasing
straight lines and edges like those that
make up virtual windows can appear
Jagged because they're being rendered
diagonally across your field of view in
games you'll notice it on the edges of
buildings and horizontal fences but it's
most problematic when trying to read
text for an extended period of time and
I find that it causes a lot of eye
strain the quest 3s renders straight
lines and edges much cleaner like you
would expect to see them because these
screen pixels are perpendicular to your
perspective both headsets exhibit screen
door effect a result of seeing gaps
between the rows of pixels on the
display that makes it seem like you're
peering through a mesh screen screen
door effect is still slightly worse on
the quest 3s but in either case your
brain quickly fills in the gaps forell
lenses were an important stepping stone
for VR and there's no denying that meta
built an entire platform on them but
it's difficult to recommend a headset
built around aged technology with this
many flaws the quest 3's Optical stack
sets a new standard for visual Clarity
in the sub $1,000 category delivering a
more detailed Sharper Image the quest 3s
simply can't match there's a reason
pancake lenses are becoming a gold
standard in the industry they're
featured in Flagship devices like the
Apple Vision Pro and are headlining
nearly every nextg headset on the
horizon the quest 3 and 3s share the
same core camera array for tracking two
forward- facing IR cameras and one on
each side of the headset which work
together to track the headset's position
the controllers and your hands and two 4
megapixel RGB cameras for mixed reality
pass through where the newer 3s finally
pulls ahead with an upgrade is the
addition of two flood IR illuminators
positioned beside the forward- facing
cameras these emitters flood your
surround ings with infrared light in
significantly improve head and hand
tracking performance and low light
condition including in complete darkness
trying to get handsy in the dark with
the quest 3 will result in a complete
loss of tracking accompanied by a
disruptive warning message that
minimizes your video I mean game to tell
you that your surroundings are too dark
to function this is a clear Advantage
for the quest 3s and it's good to see
Meta building it into the headsets but
the quest 3 isn't out of the running
because this functionality is easily
matched with existing information red
attachments controller tracking is
effectively the same on both headsets
because the controllers use built-in IR
LEDs for positional tracking but the 3s
should still have the slight upper hand
in low light when a controller's
tracking ring is excluded from the
cameras both headsets fall back to hand
tracking to a proximate the controller's
position the quest 3s also introduces a
flicker sensor to detect and match the
frequency of your home's lighting
potentially reducing display flickering
by syncing pass through cameras and
Screen refresh rates on the flip side
the 3s loses the quest depth sensor or
more accurately depth projector which
projects IR lines onto objects for the
cameras to create a 3D map of your
environment during room scale boundary
and spatial setup scanning the 3s
instead relies entirely on
software-based depth mapping the quest 3
is definitely more accurate when
detecting depth like wallmounted objects
for example and with a higher mesh
resolution but that doesn't seem to
translate to any major practical
advantage in mixed reality the quest 3s
also lacks a proximity sensor on the
inside of the headset which the quest 3
uses to detect when it's being worn to
automatically turn off the screens for
power saving and Longevity again the
quest 3s relies on a software based
timer that activates when the gyroscope
detects inactivity which does a fine job
and I believe the quest 3 has the same
software-based timeout in the event the
proximity sensor is disabled ultimately
the quest 3s comes out ahead here with
the most significant Improvement being
its lowlight tracking performance which
offers tangible benefits for users who
frequently use hand tracking in dark
environments likely the most offending
on this list of differences is the loss
of a headphone jack on the quest 3s it's
like the Samsung and Apple Fiasco all
over again and I don't know how many
more times my heart can endure a
breaking Bluetooth audio in quest
headsets suffer from immersion breaking
levels of audio delay and while latency
can be adjusted in some Media Player
apps it's not a universal feature and
most experiences are tainted with audio
desync meta promises improvements are
coming at an undisclosed time in 2025
when they update to Android 14 but we
don't yet know how meaningful that will
be and until until then your choices
aren't ideal you either endure the delay
which is not good for gaming or
immersive experiences use USBC
headphones which means sacrificing the
ability to charge while playing or you
dish out more money for third party
accessory I'm totally biased on this one
as I prefer using wired IMS and virtual
experiences and the lack of a headphone
jack just feels like a goofy emission
that reduces a user's options the quest
3s gains a practical feature that I wish
the quest 3 had and that's the action
button which is located on the bottom
edge of the headset and allows you to
easily toggle between virtual and mixed
reality views the quest 3 is limited to
an awkward double tap gesture where you
tap on the headset twice to toggle in
and out it was a neat futuristic idea
but it's prone to misfires as adjusting
the headset or making sudden movements
often triggers it unintentionally or
when you want it to work it just doesn't
the quest 3s retains this double tap
feature for those that enjoy it and
actually seems to improve it and my
testing it seems more responsive and
reliable than the quest 3s both heads
headsets allow you to toggle pass
through through a virtual button in the
software the physical button on the
quest 3 is just super practical the
quest 3s uses the old three-step focal
point system with fixed presets at 58 mm
63 mm and 68 mm but if your ipd Falls
outside these ranges or outside the min
max then you're likely to experience
image Distortion eye strain headaches
and so on the quest 3 features a
precision adjustment wheel on the bottom
edge of the headset which allows for
submillimeter fine-tuning the quest 3
has three microphones two for voice
hidden inside each side of the nose
bridge and a noise cancelling mic on the
face of the headset the 3s has two
microphones placed visibly on the bottom
of the headset diagonal from one another
and seem to be linked in tandem for
noise cancelling both are perfectly
adequate for socializing I've never had
anyone complain that I sound bad and the
meta AI assistant can hear your commands
equally well both headsets charge via
USBC on the left stem but the quest
three includes additional contact pads
on the bottom Edge for use with charging
docks while this may be a quality of
life feature for some it feels
unnecessary especially due to all the
third party accessories available the
quest 3s does not have these pads but it
doesn't feel like a loss because most
people never use them storage capacity
might not be the sexiest aspect of a
device but take it for me it can quickly
become the most frustrating if you make
the wrong choice the quest 3 comes with
512 GB of storage four times more than
the 128 GB Quest 3s when I first got
this 128 GB Quest 3 which is now
discontinued I thought oh I'll just
uninstall games when I'm done playing
and technically you can but it's far
more frustrating in practice than I
expected for a recent example both
headsets at the time of this video come
bundled with the Batman Arkham Shadow
game which requires 20 GB of space
between just two AAA games which range
from 20 to 40 GB a handful of smaller
games and utility apps which range from
2 to 10 GB a piece a single movie and
some screen recordings I was maxed out
even after clearing out all the stuff I
don't use regularly I still didn't have
enough room and I had to delete a game
that I was actively testing for an
upcoming battery strap comparison video
be sure to subscribe below if you're
interested in seeing that video when it
drops the operating system and default
apps alone takes up 20 gbt leaving you
with just over 100 GB of usable space on
the 3s meta clearly recognizes this
limitation and they're leveraging it by
nudging you up the ladder towards the
higher storage models it's why there
wasn't a 256 GB Quest 3 at launch and
why the 256 GB Quest 3s exists now at
399 USD you're spending $100 more for a
worse cost per gigabyte value but for
just $100 more you can get the $52 GB
Quest 3 which offers significantly more
storage and all of the additional
upgrades that I'm covering in this video
making the 256 GB Quest 3s the worst
purchase you can make of the three the
quest 3s houses a smaller battery at
4324 milliamp hours or 17 wat hours
compared to the quest 3's
4879 milliamp hours or 19 wat hours yet
both headsets are rated for roughly the
same 2 to 2 and 1/2 hours of use this
parity is due to the 3s is lower
resolution screen which consumes less
power the weight difference between the
two is negligible 462 G for the quest 3
without its headstrap versus 456 g for
the 3s the quest 3's 11 mm Slimmer
profile from the center face plate to
the lenses creates a more grounded head
field and its contoured facial interface
reduces pressure points and evenly
distributes weight across your face over
the 3s is boxier design which tends to
feel heavier and less stable kind of
like it's pulling forward the 3s is
facial interface also lets in
significantly more light around the nose
Bridge about three times as much as the
quest 3 I typically don't mind a nose
Gap as it allows me to quickly peek at
the ground to reorient myself IRL
without having to swap to the pass
through cameras but the 3s lets in
enough light to both light up the inside
of the headset and create glare and
Reflections on the lenses the quest 3's
facial interface has a four-stage depth
adjustment to fit different sizes of
glasses and ensures your eyes are always
as close as possible to the lenses the
quest 3 doesn't seem to accompany
glasses in the default configuration and
includes a one-size spacer attachment
that can fit smaller pairs like the
Quest 2 both headset ship with the same
wide design fabric headstrap which
relies on tension to secure the headset
against your face many users actively
curse this thing like it murdered their
family admittedly it can get
uncomfortable during play sessions over
an hour fortunately thirdparty
headstraps are widely available and
compatible with with both headsets
thanks to their identical stem and loop
designs I'll drop links to all the
accessories I use in the description
below if you're interested these are
accessories I've personally chosen
purchased and tested AKA not sponsored
so here's what we've got in Philly D
style met his Precision the quest 3s is
the headset for everyone priced at$ 299
USD to onboard as many people into the
ecosystem as they can the quest re is
being pushed as the Enthusiast level
headset for those that want the premium
experience at $200 more and despite the
price Gap the majority of the internals
are the same and the ecosystem is shares
so someone with the 3s can have all the
same core experiences as someone with
the quest 3 yet I still don't think it's
worth buying a quest 3s the quest 3
pulls too far ahead where it matters
visual Clarity sharpness and overall
quality versus the 3s which feels like
looking through the bottom of a glass
bottle I literally will not go back to
Fel lenses it's a dying stack and
there's a reason all new headsets on the
horizon are foregoing them and if you
think you can't afford a quest 3 you're
probably wrong on eBay brand new 128 GB
units are going for
$350 USD only $50 more than the 28 GB 3s
and 512 GB Quest 3s are selling for only
$399 the equivalent of a 256 GB Quest 3s
used headsets in local marketplaces are
even lower even officially refurbished
128 GB models have been on sale for
months at Amazon and meta for 379 USD
that's just $80 more than a brand new
Quest 3s for over five times the visual
Clarity it's a no-brainer in any one of
those scenarios the only scenario in
which I'd recommend a 3s is if you
literally do not have another option
meaning if it boils down to a brand new
Quest 3s versus no VR headset at all say
if it's a gift for someone or you're not
comfortable buying used then get the 3s
it's price for the package as a whole
provides so much value per dollar that
the lenses are still good enough to
enjoy VR especially if you haven't
looked through the upgraded lenses I
don't recommend falling back to the
Quest 2 unless you just want to see what
VR is all about for the lowest B
possible while you can find one for only
like a 100 bucks now newer games have
already gone exclusive to the quest 3
Series because the Quest 2 Hardware
can't run them without dropping to sub
30 frames per second I hope that helps
hit the like button below if it did
otherwise let me know how much you hate
me in the comments below because you
already purchased a 3s